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Arma 3 sync checking for addons too slow
Arma 3 sync checking for addons too slow













  1. ARMA 3 SYNC CHECKING FOR ADDONS TOO SLOW MOD
  2. ARMA 3 SYNC CHECKING FOR ADDONS TOO SLOW MODS
  3. ARMA 3 SYNC CHECKING FOR ADDONS TOO SLOW SERIES

There is never underbrush that is so thick that soldiers must follow an established trail to avoid being extremely slowed down.

  • There is zero incentive to move with your AI in a column or staggered column because the AI just automatically move perfectly in-sync with the commander, and even if they didn't, the terrain is so sparse that it would be easy for soldiers to keep in visual contact with the squad leader, and even if that was fixed, the terrain almost never forces soldiers to deviate from a line formation (with the exception of extreme cliffs, the ocean, and buildings).
  • But IIRC it was still a slow / clunky process.
  • This was solved by a modder with a script that let you use hand signals as well as voice commands to control soldiers, where you could lose contact if you got separated.
  • You can order each soldier around from any distance there's no simulation of losing contact with your soldiers if you get too separated from them.
  • arma 3 sync checking for addons too slow

    You can't use voice commands to give orders.

  • Giving orders to the AI is painfully slow, via a menu.
  • I can't give my AI subordinates complicated orders, like "Hold your fire unless you're spotted".
  • Infantry don't seem to engage at realistic distances they move in too close and wait for the enemy to be too close before firing.
  • AI tanks behave terribly, having no fear of moving near enemy infantry (who could have RPGs).
  • AI aircraft fly WAY too close to the ground.
  • If you're commanding the AI, they really need to be micromanaged if you don't want them to die in stupid ways.
  • arma 3 sync checking for addons too slow

  • Because of the way the AI behave (both enemies and friendlies), engagements are more like a shooting gallery than the kind of 'suppress and flank' tactics you see when playing paintball IRL.
  • ARMA 3 SYNC CHECKING FOR ADDONS TOO SLOW MODS

  • This was somewhat solved by mods having the AI use low-accuracy / high-dispersion weapons.
  • As mentioned above, they can drop to the ground and hit you with their first shot at a distance of ~200m in less than a second. They're able to go to the ground and hit you with their first shot from ~200m in less than a second after you start firing at them.
  • They know where your shots are coming from too quickly.
  • not just seeking partial cover but entirely hiding behind cover).
  • For the Sopwith camel single mission the AI infantry machine gun people were hitting me dead-on while I was moving perpendicular to them at maybe 500+ meters.
  • Enemy AI will often hit you with their first shot at 200m+.
  • Your AI comrades just run straight into the fight, they'll keep running forwards until they're ~100m from the enemy.
  • The tactical / shooting skills the game teaches you aren't going to help you make money in the real world, unless you maybe go into the military or military-training industry.
  • Problems / what I don't like about the game
  • The music in this game is actually pretty good, although I do turn it off because it gets old after a while.
  • I'm shocked at how well this runs on my laptop.
  • enemy positions, enemy reinforcement times, enemy force composition). On the other hand, what I'm learning is often specific to that mission and may not carry over to other missions (e.g. It doesn't usually feel like I'm just getting lucky.
  • When I have to play missions over and over to win, I do often actually feel like I'm learning.
  • If I remember correctly, the specific change this was in reference to was the decision to decrease the inherent accuracy of various weapon systems.
  • ARMA 3 SYNC CHECKING FOR ADDONS TOO SLOW MOD

  • "Overall, in order to keep the general feel of the WGL total conversion, it is necessary to alter individual components which, when looked at individually, may not appear to support 'realism.' However, when taken as a whole, each subsystem supports each other component to create a thoroughly realistic and enjoyable simulation experience." - Phaeden from the WGL mod team.
  • My favorite quote from my time spent playing the game is this:.
  • ARMA 3 SYNC CHECKING FOR ADDONS TOO SLOW SERIES

  • It was originally released as "Operation Flashpoint" but the developers got in a fight with the publishers when it came time to do a sequel and so they switched the name of the series (first to "Armed Assault", and then to just "Arma").
  • arma 3 sync checking for addons too slow arma 3 sync checking for addons too slow

  • This is probably my favorite game of all time.
  • Operation Flashpoint (ARMA: Cold War Assault)















    Arma 3 sync checking for addons too slow